Mars Escape

A wave based shooter prototype.

Mars Escape is a wave based shooter prototype created in Unreal Engine 4. Besides my responsibilities as producer I have helped implementing the gameplay system in Blueprints. This project has taught me a lot about project management and teamwork as well as rapid prototyping.

Project Information
Type: Wave based Shooter - Prototype
Duration: 2 Weeks
Teamsize: 2 Programmers, 4 Designers, 3 Artists
Roles: Producer, Programmer
Engine: Unreal Engine
Platform: Windows
Languages: Blueprints
Simon Renger
Engine and Tools / Network programming Student

Write programs that do one thing and do it well. Write programs to work together — McIlroy Unix philosophy